| uniform vec4 colorGreen; | |
| uniform vec4 colorRed; | |
| bool test_ivec_b() { | |
| int one = 1; | |
| const int two = 2; | |
| bool ok = true; | |
| ok = ok && -ivec2(-one, one + one) == -ivec2(one - two, 2); | |
| return ok; | |
| } | |
| bool test_mat_b() { | |
| bool ok = true; | |
| return ok; | |
| } | |
| vec4 main() { | |
| bool _4_ok = true; | |
| return (_4_ok && test_ivec_b()) && test_mat_b() ? colorGreen : colorRed; | |
| } |