| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| half4 testInputs; |
| half4 colorGreen; |
| half4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| const float4 expectedA = float4(-1.0, 0.0, 0.0, 2.0); |
| _out.sk_FragColor = ((float(trunc(_uniforms.testInputs.x)) == -1.0 && all(float2(trunc(_uniforms.testInputs.xy)) == float2(-1.0, 0.0))) && all(float3(trunc(_uniforms.testInputs.xyz)) == float3(-1.0, 0.0, 0.0))) && all(float4(trunc(_uniforms.testInputs)) == expectedA) ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |