blob: ab61b102b6f026b0d55e0873107fba91641eea42 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 inputVal;
uniform vec4 expected;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
return ((((((radians(inputVal.x) == expected.x && radians(inputVal.xy) == expected.xy) && radians(inputVal.xyz) == expected.xyz) && radians(inputVal) == expected) && 0.0 == expected.x) && vec2(0.0, 0.0) == expected.xy) && vec3(0.0, 0.0, 0.0) == expected.xyz) && vec4(0.0, 0.0, 0.0, 0.0) == expected ? colorGreen : colorRed;
}