out vec4 sk_FragColor; | |
uniform vec4 inputH4; | |
uniform vec4 expectedH4; | |
uniform vec4 colorGreen; | |
uniform vec4 colorRed; | |
vec4 main() { | |
bvec4 inputVal = bvec4(inputH4); | |
bvec4 expected = bvec4(expectedH4); | |
return ((((not(inputVal.xy) == expected.xy && not(inputVal.xyz) == expected.xyz) && not(inputVal) == expected) && bvec2(false, true) == expected.xy) && bvec3(false, true, false) == expected.xyz) && bvec4(false, true, false, true) == expected ? colorGreen : colorRed; | |
} |