out vec4 sk_FragColor; | |
uniform vec4 a; | |
uniform vec4 b; | |
uniform uvec2 c; | |
uniform uvec2 d; | |
uniform ivec3 e; | |
uniform ivec3 f; | |
void main() { | |
bvec4 expectTTFF = bvec4(true, true, false, false); | |
bvec4 expectFFTT = bvec4(false, false, true, true); | |
sk_FragColor.x = float(lessThan(a, b).x ? 1 : 0); | |
sk_FragColor.y = float(lessThan(c, d).y ? 1 : 0); | |
sk_FragColor.z = float(lessThan(e, f).z ? 1 : 0); | |
sk_FragColor.w = float(any(expectTTFF) || any(expectFFTT) ? 1 : 0); | |
} |