| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| float testInput; |
| float2x2 testMatrix2x2; |
| half4 colorGreen; |
| half4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| |
| float4 float4_from_float2x2(float2x2 x) { |
| return float4(x[0].xy, x[1].xy); |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| float4 inputVal = float4_from_float2x2(_uniforms.testMatrix2x2) * float4(1.0, 1.0, -1.0, -1.0); |
| int4 expectedB = int4(1065353216, 1073741824, -1069547520, -1065353216); |
| _out.sk_FragColor = ((inputVal.x == as_type<float>(expectedB.x) && all(inputVal.xy == as_type<float2>(expectedB.xy))) && all(inputVal.xyz == as_type<float3>(expectedB.xyz))) && all(inputVal == as_type<float4>(expectedB)) ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |