blob: bd37e47c49297ad899716ba02b2cf463197c1e07 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 testInputs;
half4 colorGreen;
half4 colorRed;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
half4 expected = half4(0.0h);
_out.sk_FragColor = (((((((dfdx(_uniforms.testInputs.x) == expected.x && all(dfdx(_uniforms.testInputs.xy) == expected.xy)) && all(dfdx(_uniforms.testInputs.xyz) == expected.xyz)) && all(dfdx(_uniforms.testInputs) == expected)) && all(sign(fwidth(coords.xx)) == float2(1.0, 1.0))) && all(sign(fwidth(float2(coords.x, 1.0))) == float2(1.0, 0.0))) && all(sign(fwidth(coords.yy)) == float2(1.0, 1.0))) && all(sign(fwidth(float2(0.0, coords.y))) == float2(0.0, 1.0))) && all(sign(fwidth(coords)) == float2(1.0, 1.0)) ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}