| half4 sk_FragColor [[color(0)]]; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| _out.sk_FragColor = ((((((cos(_uniforms.inputVal.x) == _uniforms.expected.x && all(cos(_uniforms.inputVal.xy) == _uniforms.expected.xy)) && all(cos(_uniforms.inputVal.xyz) == _uniforms.expected.xyz)) && all(cos(_uniforms.inputVal) == _uniforms.expected)) && 1.0h == _uniforms.expected.x) && all(half2(1.0h, 1.0h) == _uniforms.expected.xy)) && all(half3(1.0h, 1.0h, 1.0h) == _uniforms.expected.xyz)) && all(half4(1.0h, 1.0h, 1.0h, 1.0h) == _uniforms.expected) ? _uniforms.colorGreen : _uniforms.colorRed; |