blob: a8146f02fd6b71581a41a7f143409bec96ee6bb8 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 inputH4;
half4 expectedH4;
half4 colorGreen;
half4 colorRed;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
bool4 inputVal = bool4(_uniforms.inputH4);
bool4 expected = bool4(_uniforms.expectedH4);
_out.sk_FragColor = ((((any(inputVal.xy) == expected.x && any(inputVal.xyz) == expected.y) && any(inputVal) == expected.z) && false == expected.x) && expected.y) && expected.z ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}