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skia
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skia
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8d2fb64247f0f8f5e00f6895464f94ab705c9b83
/
.
/
tests
/
sksl
/
inliner
/
WhileBodyMustBeInlinedIntoAScope.glsl
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out
vec4 sk_FragColor
;
uniform vec4 colorGreen
;
uniform vec4 colorRed
;
vec4 main
()
{
vec4 result
=
colorRed
;
while
(
result
!=
colorGreen
)
{
vec4 _0_x
=
colorGreen
;
result
=
_0_x
;
}
return
result
;
}