| out vec4 sk_FragColor; | |
| uniform vec4 colorWhite; | |
| bool testA_bh4(vec4 v) { | |
| return bool(v.x); | |
| } | |
| bool testB_bh4(vec4 v) { | |
| return bool(v.y); | |
| } | |
| vec4 main() { | |
| vec4 result = vec4(0.0); | |
| if (bool(colorWhite.x) && testB_bh4(colorWhite)) { | |
| result.y = 1.0; | |
| } | |
| if (bool(colorWhite.y) || testA_bh4(colorWhite)) { | |
| result.w = 1.0; | |
| } | |
| return result; | |
| } |