blob: e071feeeaa8e0ae53ca6c389ed32b833a74cf3fb [file] [log] [blame]
/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "modules/skottie/src/effects/Effects.h"
#include "include/private/SkTPin.h"
#include "modules/skottie/src/SkottieValue.h"
#include "modules/sksg/include/SkSGRenderEffect.h"
#include "src/utils/SkJSON.h"
namespace skottie {
namespace internal {
namespace {
class DropShadowAdapter final : public AnimatablePropertyContainer {
public:
static sk_sp<DropShadowAdapter> Make(const skjson::ArrayValue& jprops,
sk_sp<sksg::RenderNode> layer,
const AnimationBuilder& abuilder) {
enum : size_t {
kShadowColor_Index = 0,
kOpacity_Index = 1,
kDirection_Index = 2,
kDistance_Index = 3,
kSoftness_Index = 4,
kShadowOnly_Index = 5,
};
sk_sp<DropShadowAdapter> adapter(new DropShadowAdapter(std::move(layer)));
EffectBinder(jprops, abuilder, adapter.get())
.bind(kShadowColor_Index, adapter->fColor )
.bind( kOpacity_Index, adapter->fOpacity )
.bind( kDirection_Index, adapter->fDirection)
.bind( kDistance_Index, adapter->fDistance )
.bind( kSoftness_Index, adapter->fSoftness )
.bind( kShadowOnly_Index, adapter->fShdwOnly );
return adapter;
}
const sk_sp<sksg::RenderNode>& node() const { return fImageFilterEffect; }
private:
explicit DropShadowAdapter(sk_sp<sksg::RenderNode> layer)
: fDropShadow(sksg::DropShadowImageFilter::Make())
, fImageFilterEffect(sksg::ImageFilterEffect::Make(std::move(layer), fDropShadow)) {}
void onSync() override {
// fColor -> RGB, fOpacity -> A
const SkColor color = fColor;
fDropShadow->setColor(SkColorSetA(color, SkTPin(SkScalarRoundToInt(fOpacity), 0, 255)));
// The offset is specified in terms of a bearing + distance.
const auto rad = SkDegreesToRadians(90 - fDirection);
fDropShadow->setOffset(SkVector::Make( fDistance * SkScalarCos(rad),
-fDistance * SkScalarSin(rad)));
const auto sigma = fSoftness * kBlurSizeToSigma;
fDropShadow->setSigma(SkVector::Make(sigma, sigma));
fDropShadow->setMode(SkToBool(fShdwOnly)
? sksg::DropShadowImageFilter::Mode::kShadowOnly
: sksg::DropShadowImageFilter::Mode::kShadowAndForeground);
}
const sk_sp<sksg::DropShadowImageFilter> fDropShadow;
const sk_sp<sksg::RenderNode> fImageFilterEffect;
VectorValue fColor = { 0, 0, 0, 1 };
ScalarValue fOpacity = 255,
fDirection = 0,
fDistance = 0,
fSoftness = 0,
fShdwOnly = 0;
};
} // namespace
sk_sp<sksg::RenderNode> EffectBuilder::attachDropShadowEffect(const skjson::ArrayValue& jprops,
sk_sp<sksg::RenderNode> layer) const {
return fBuilder->attachDiscardableAdapter<DropShadowAdapter>(jprops,
std::move(layer),
*fBuilder);
}
} // namespace internal
} // namespace skottie