| /* |
| * Copyright 2019 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrPersistentCacheEntry_DEFINED |
| #define GrPersistentCacheEntry_DEFINED |
| |
| #include "include/core/SkData.h" |
| #include "include/private/base/SkTArray.h" |
| #include "include/private/gpu/ganesh/GrTypesPriv.h" |
| #include "src/sksl/ir/SkSLProgram.h" |
| |
| #include <string> |
| |
| class SkReadBuffer; |
| namespace SkSL { struct ProgramSettings; } |
| |
| // The GrPersistentCache stores opaque blobs, as far as clients are concerned. It's helpful to |
| // inspect certain kinds of cached data within our tools, so for those cases (GLSL, SPIR-V), we |
| // put the serialization logic here, to be shared by the backend code and the tool code. |
| namespace GrPersistentCacheUtils { |
| |
| struct ShaderMetadata { |
| SkSL::ProgramSettings* fSettings = nullptr; |
| SkTArray<std::string> fAttributeNames; |
| bool fHasSecondaryColorOutput = false; |
| sk_sp<SkData> fPlatformData; |
| }; |
| |
| int GetCurrentVersion(); |
| |
| sk_sp<SkData> PackCachedShaders(SkFourByteTag shaderType, |
| const std::string shaders[], |
| const SkSL::Program::Inputs inputs[], |
| int numInputs, |
| const ShaderMetadata* meta = nullptr); |
| |
| SkFourByteTag GetType(SkReadBuffer* reader); |
| |
| bool UnpackCachedShaders(SkReadBuffer* reader, |
| std::string shaders[], |
| SkSL::Program::Inputs inputs[], |
| int numInputs, |
| ShaderMetadata* meta = nullptr); |
| |
| } // namespace GrPersistentCacheUtils |
| |
| #endif |