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/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkPaint.h"
#include "src/core/SkBlenderBase.h"
#include "src/core/SkColorFilterBase.h"
#include "src/core/SkColorSpacePriv.h"
#include "src/core/SkPaintPriv.h"
#include "src/core/SkPicturePriv.h"
#include "src/core/SkReadBuffer.h"
#include "src/core/SkSafeRange.h"
#include "src/core/SkWriteBuffer.h"
#include "src/core/SkXfermodePriv.h"
#include "src/shaders/SkColorFilterShader.h"
#include "src/shaders/SkShaderBase.h"
static bool changes_alpha(const SkPaint& paint) {
SkColorFilter* cf = paint.getColorFilter();
return cf && !as_CFB(cf)->isAlphaUnchanged();
}
bool SkPaintPriv::Overwrites(const SkPaint* paint, ShaderOverrideOpacity overrideOpacity) {
if (!paint) {
// No paint means we default to SRC_OVER, so we overwrite iff our shader-override
// is opaque, or we don't have one.
return overrideOpacity != kNotOpaque_ShaderOverrideOpacity;
}
SkXfermode::SrcColorOpacity opacityType = SkXfermode::kUnknown_SrcColorOpacity;
if (!changes_alpha(*paint)) {
const unsigned paintAlpha = paint->getAlpha();
if (0xff == paintAlpha && overrideOpacity != kNotOpaque_ShaderOverrideOpacity &&
(!paint->getShader() || paint->getShader()->isOpaque()))
{
opacityType = SkXfermode::kOpaque_SrcColorOpacity;
} else if (0 == paintAlpha) {
if (overrideOpacity == kNone_ShaderOverrideOpacity && !paint->getShader()) {
opacityType = SkXfermode::kTransparentBlack_SrcColorOpacity;
} else {
opacityType = SkXfermode::kTransparentAlpha_SrcColorOpacity;
}
}
}
const auto bm = paint->asBlendMode();
if (!bm) {
return false; // don't know for sure, so we play it safe and return false.
}
return SkXfermode::IsOpaque(bm.value(), opacityType);
}
bool SkPaintPriv::ShouldDither(const SkPaint& p, SkColorType dstCT) {
// The paint dither flag can veto.
if (!p.isDither()) {
return false;
}
// We always dither 565 or 4444 when requested.
if (dstCT == kRGB_565_SkColorType || dstCT == kARGB_4444_SkColorType) {
return true;
}
// Otherwise, dither is only needed for non-const paints.
return p.getImageFilter() || p.getMaskFilter() ||
(p.getShader() && !as_SB(p.getShader())->isConstant());
}
// return true if the paint is just a single color (i.e. not a shader). If its
// a shader, then we can't compute a const luminance for it :(
static bool just_a_color(const SkPaint& paint, SkColor* color) {
SkColor c = paint.getColor();
const auto* shader = as_SB(paint.getShader());
if (shader && !shader->asLuminanceColor(&c)) {
return false;
}
if (paint.getColorFilter()) {
c = paint.getColorFilter()->filterColor(c);
}
if (color) {
*color = c;
}
return true;
}
SkColor SkPaintPriv::ComputeLuminanceColor(const SkPaint& paint) {
SkColor c;
if (!just_a_color(paint, &c)) {
c = SkColorSetRGB(0x7F, 0x80, 0x7F);
}
return c;
}
void SkPaintPriv::RemoveColorFilter(SkPaint* p, SkColorSpace* dstCS) {
if (SkColorFilter* filter = p->getColorFilter()) {
if (SkShader* shader = p->getShader()) {
// SkColorFilterShader will modulate the shader color by paint alpha
// before applying the filter, so we'll reset it to opaque.
p->setShader(sk_make_sp<SkColorFilterShader>(sk_ref_sp(shader),
p->getAlphaf(),
sk_ref_sp(filter)));
p->setAlphaf(1.0f);
} else {
p->setColor(filter->filterColor4f(p->getColor4f(), sk_srgb_singleton(), dstCS), dstCS);
}
p->setColorFilter(nullptr);
}
}
#ifdef SK_DEBUG
static void ASSERT_FITS_IN(uint32_t value, int bitCount) {
SkASSERT(bitCount > 0 && bitCount <= 32);
uint32_t mask = ~0U;
mask >>= (32 - bitCount);
SkASSERT(0 == (value & ~mask));
}
#else
#define ASSERT_FITS_IN(value, bitcount)
#endif
enum FlatFlags {
kHasTypeface_FlatFlag = 0x1,
kHasEffects_FlatFlag = 0x2,
kFlatFlagMask = 0x3,
};
// SkPaint originally defined flags, some of which now apply to SkFont. These are renames
// of those flags, split into categories depending on which objects they (now) apply to.
template <typename T> uint32_t shift_bits(T value, unsigned shift, unsigned bits) {
SkASSERT(shift + bits <= 32);
uint32_t v = static_cast<uint32_t>(value);
ASSERT_FITS_IN(v, bits);
return v << shift;
}
constexpr uint8_t CUSTOM_BLEND_MODE_SENTINEL = 0xFF;
/* Packing the paint
flags : 8 // 2...
blend : 8 // 30+
cap : 2 // 3
join : 2 // 3
style : 2 // 3
filter: 2 // 4
flat : 8 // 1...
total : 32
*/
static uint32_t pack_v68(const SkPaint& paint, unsigned flatFlags) {
uint32_t packed = 0;
const auto bm = paint.asBlendMode();
const unsigned mode = bm ? static_cast<unsigned>(bm.value())
: CUSTOM_BLEND_MODE_SENTINEL;
packed |= shift_bits(((unsigned)paint.isDither() << 1) |
(unsigned)paint.isAntiAlias(), 0, 8);
packed |= shift_bits(mode, 8, 8);
packed |= shift_bits(paint.getStrokeCap(), 16, 2);
packed |= shift_bits(paint.getStrokeJoin(), 18, 2);
packed |= shift_bits(paint.getStyle(), 20, 2);
packed |= shift_bits(0, 22, 2); // was filterquality
packed |= shift_bits(flatFlags, 24, 8);
return packed;
}
static uint32_t unpack_v68(SkPaint* paint, uint32_t packed, SkSafeRange& safe) {
paint->setAntiAlias((packed & 1) != 0);
paint->setDither((packed & 2) != 0);
packed >>= 8;
{
unsigned mode = packed & 0xFF;
if (mode != CUSTOM_BLEND_MODE_SENTINEL) { // sentinel for custom blender
paint->setBlendMode(safe.checkLE(mode, SkBlendMode::kLastMode));
}
// else we will unflatten the custom blender
}
packed >>= 8;
paint->setStrokeCap(safe.checkLE(packed & 0x3, SkPaint::kLast_Cap));
packed >>= 2;
paint->setStrokeJoin(safe.checkLE(packed & 0x3, SkPaint::kLast_Join));
packed >>= 2;
paint->setStyle(safe.checkLE(packed & 0x3, SkPaint::kStrokeAndFill_Style));
packed >>= 2;
// skip the (now ignored) filterquality bits
packed >>= 2;
return packed;
}
/* To save space/time, we analyze the paint, and write a truncated version of
it if there are not tricky elements like shaders, etc.
*/
void SkPaintPriv::Flatten(const SkPaint& paint, SkWriteBuffer& buffer) {
uint8_t flatFlags = 0;
if (paint.getPathEffect() ||
paint.getShader() ||
paint.getMaskFilter() ||
paint.getColorFilter() ||
paint.getImageFilter() ||
!paint.asBlendMode()) {
flatFlags |= kHasEffects_FlatFlag;
}
buffer.writeScalar(paint.getStrokeWidth());
buffer.writeScalar(paint.getStrokeMiter());
buffer.writeColor4f(paint.getColor4f());
buffer.write32(pack_v68(paint, flatFlags));
if (flatFlags & kHasEffects_FlatFlag) {
buffer.writeFlattenable(paint.getPathEffect());
buffer.writeFlattenable(paint.getShader());
buffer.writeFlattenable(paint.getMaskFilter());
buffer.writeFlattenable(paint.getColorFilter());
buffer.writeFlattenable(paint.getImageFilter());
buffer.writeFlattenable(paint.getBlender());
}
}
SkPaint SkPaintPriv::Unflatten(SkReadBuffer& buffer) {
SkPaint paint;
paint.setStrokeWidth(buffer.readScalar());
paint.setStrokeMiter(buffer.readScalar());
{
SkColor4f color;
buffer.readColor4f(&color);
paint.setColor(color, sk_srgb_singleton());
}
SkSafeRange safe;
unsigned flatFlags = unpack_v68(&paint, buffer.readUInt(), safe);
if (!(flatFlags & kHasEffects_FlatFlag)) {
// This is a simple SkPaint without any effects, so clear all the effect-related fields.
paint.setPathEffect(nullptr);
paint.setShader(nullptr);
paint.setMaskFilter(nullptr);
paint.setColorFilter(nullptr);
paint.setImageFilter(nullptr);
} else if (buffer.isVersionLT(SkPicturePriv::kSkBlenderInSkPaint)) {
// This paint predates the introduction of user blend functions (via SkBlender).
paint.setPathEffect(buffer.readPathEffect());
paint.setShader(buffer.readShader());
paint.setMaskFilter(buffer.readMaskFilter());
paint.setColorFilter(buffer.readColorFilter());
(void)buffer.read32(); // was drawLooper (now deprecated)
paint.setImageFilter(buffer.readImageFilter());
} else {
paint.setPathEffect(buffer.readPathEffect());
paint.setShader(buffer.readShader());
paint.setMaskFilter(buffer.readMaskFilter());
paint.setColorFilter(buffer.readColorFilter());
paint.setImageFilter(buffer.readImageFilter());
paint.setBlender(buffer.readBlender());
}
if (!buffer.validate(safe.ok())) {
paint.reset();
}
return paint;
}