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* Copyright 2018 Google Inc.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef SkSGClipEffect_DEFINED
#define SkSGClipEffect_DEFINED
#include "modules/sksg/include/SkSGEffectNode.h"
namespace sksg {
class GeometryNode;
* Concrete Effect node, applying a clip to its descendants.
class ClipEffect final : public EffectNode {
static sk_sp<ClipEffect> Make(sk_sp<RenderNode> child, sk_sp<GeometryNode> clip,
bool aa = false, bool force_clip = false) {
return (child && clip)
? sk_sp<ClipEffect>(new ClipEffect(std::move(child), std::move(clip), aa, force_clip))
: nullptr;
~ClipEffect() override;
ClipEffect(sk_sp<RenderNode>, sk_sp<GeometryNode>, bool aa, bool force_clip);
void onRender(SkCanvas*, const RenderContext*) const override;
const RenderNode* onNodeAt(const SkPoint&) const override;
SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
const sk_sp<GeometryNode> fClipNode;
const bool fAntiAlias,
bool fNoop = false;
using INHERITED = EffectNode;
} // namespace sksg
#endif // SkSGClipEffect_DEFINED