blob: 30a500dcd3b25c3f649ce30be812dfed49fa49bb [file] [log] [blame]
/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "modules/sksg/include/SkSGScene.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "modules/sksg/include/SkSGInvalidationController.h"
#include "modules/sksg/include/SkSGRenderNode.h"
namespace sksg {
std::unique_ptr<Scene> Scene::Make(sk_sp<RenderNode> root) {
return root ? std::unique_ptr<Scene>(new Scene(std::move(root))) : nullptr;
}
Scene::Scene(sk_sp<RenderNode> root) : fRoot(std::move(root)) {}
Scene::~Scene() = default;
void Scene::render(SkCanvas* canvas) const {
// Ensure the SG is revalidated.
// Note: this is a no-op if the scene has already been revalidated - e.g. in animate().
fRoot->revalidate(nullptr, SkMatrix::I());
fRoot->render(canvas);
}
void Scene::revalidate(InvalidationController* ic) {
fRoot->revalidate(ic, SkMatrix::I());
}
const RenderNode* Scene::nodeAt(const SkPoint& p) const {
return fRoot->nodeAt(p);
}
} // namespace sksg