blob: d1f94bcce20313487e7e076a3f6b26d90b7f34d1 [file] [log] [blame]
* Copyright 2015 Google Inc.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef nanobench_DEFINED
#define nanobench_DEFINED
#include "bench/Benchmark.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkSurface.h"
#include "include/core/SkTypes.h"
#include "tools/gpu/GrContextFactory.h"
#include "tools/graphite/ContextFactory.h"
class SkBitmap;
class SkCanvas;
class NanoJSONResultsWriter;
struct Config {
SkString name;
Benchmark::Backend backend;
SkColorType color;
SkAlphaType alpha;
sk_sp<SkColorSpace> colorSpace;
int samples;
sk_gpu_test::GrContextFactory::ContextType ctxType;
sk_gpu_test::GrContextFactory::ContextOverrides ctxOverrides;
uint32_t surfaceFlags;
struct Target {
explicit Target(const Config& c) : config(c) { }
virtual ~Target() { }
const Config config;
sk_sp<SkSurface> surface;
/** Called once per target, immediately before any timing or drawing. */
virtual void setup() { }
/** Called *after* the clock timer is started, before the benchmark
is drawn. Most back ends just return the canvas passed in,
but some may replace it. */
virtual SkCanvas* beginTiming(SkCanvas* canvas) { return canvas; }
/** Called *after* a benchmark is drawn, but before the clock timer
is stopped. */
virtual void endTiming() { }
/** Called between benchmarks (or between calibration and measured
runs) to make sure all pending work in drivers / threads is
complete. */
virtual void syncCPU() { }
/** CPU-like targets can just be timed, but GPU-like
targets need to pay attention to frame boundaries
or other similar details. */
virtual bool needsFrameTiming(int* frameLag) const { return false; }
/** Called once per target, during program initialization.
Returns false if initialization fails. */
virtual bool init(SkImageInfo info, Benchmark* bench);
/** Stores any pixels drawn to the screen in the bitmap.
Returns false on error. */
virtual bool capturePixels(SkBitmap* bmp);
/** Writes gathered stats using SkDebugf. */
virtual void dumpStats() {}
SkCanvas* getCanvas() const {
if (!surface) {
return nullptr;
return surface->getCanvas();
#endif // nanobench_DEFINED