blob: a408f714469988b6019fcf38f8e9e1cf5aae4cf5 [file] [log] [blame]
/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkCrossContextImageData_DEFINED
#define SkCrossContextImageData_DEFINED
#include "SkImage.h"
#if SK_SUPPORT_GPU
#include "GrBackendSurface.h"
#include "GrExternalTextureData.h"
#endif
class SK_API SkCrossContextImageData : SkNoncopyable {
public:
/**
* Decodes and uploads the encoded data to a texture using the supplied GrContext, then
* returns an instance of SkCrossContextImageData that can be used to transport that texture
* to a different GrContext, across thread boundaries. The GrContext used here, and the one
* used to reconstruct the texture-backed image later must be in the same GL share group,
* or otherwise be able to share resources. After calling this, you *must* construct exactly
* one SkImage from the returned value, using SkImage::MakeFromCrossContextImageData.
*
* The texture will be decoded and uploaded to be suitable for use with surfaces that have the
* supplied destination color space. The color space of the texture itself will be determined
* from the encoded data.
*/
static std::unique_ptr<SkCrossContextImageData> MakeFromEncoded(
GrContext*, sk_sp<SkData>, SkColorSpace* dstColorSpace);
virtual ~SkCrossContextImageData() {}
protected:
SkCrossContextImageData() {}
private:
virtual sk_sp<SkImage> makeImage(GrContext*) = 0;
friend class SkImage;
};
class SkCCIDImage : public SkCrossContextImageData {
public:
~SkCCIDImage() override {}
private:
SkCCIDImage(sk_sp<SkImage> image) : fImage(std::move(image)) {
SkASSERT(!fImage->isTextureBacked());
}
sk_sp<SkImage> makeImage(GrContext*) override {
return fImage;
}
sk_sp<SkImage> fImage;
friend class SkCrossContextImageData;
friend class SkImage;
};
#if SK_SUPPORT_GPU
class SkCCIDBackendTexture : public SkCrossContextImageData {
public:
~SkCCIDBackendTexture() override {}
private:
SkCCIDBackendTexture(const GrBackendTexture& backendTex,
GrSurfaceOrigin origin,
std::unique_ptr<GrExternalTextureData> textureData,
SkAlphaType alphaType, sk_sp<SkColorSpace> colorSpace)
: fAlphaType(alphaType)
, fColorSpace(std::move(colorSpace))
, fBackendTex(backendTex)
, fOrigin(origin)
, fTextureData(std::move(textureData)) {}
sk_sp<SkImage> makeImage(GrContext*) override;
// GPU-backed images store some generic information (needed to reconstruct the SkImage),
// and some backend-specific info (to reconstruct the texture).
SkAlphaType fAlphaType;
sk_sp<SkColorSpace> fColorSpace;
GrBackendTexture fBackendTex;
GrSurfaceOrigin fOrigin;
std::unique_ptr<GrExternalTextureData> fTextureData;
friend class SkCrossContextImageData;
};
#endif
#endif