blob: e82b0ff68c3538d452ee544a654d734146ec7d2f [file] [log] [blame]
/*
* Copyright 2021 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "bench/MSKPBench.h"
#include "include/core/SkCanvas.h"
#include "include/gpu/ganesh/GrDirectContext.h"
#include "include/gpu/ganesh/GrRecordingContext.h"
#include "tools/MSKPPlayer.h"
#if defined(SK_GRAPHITE)
#include "include/gpu/graphite/Context.h"
#include "include/gpu/graphite/Recorder.h"
#include "src/gpu/graphite/RecorderPriv.h"
#endif
MSKPBench::MSKPBench(SkString name, std::unique_ptr<MSKPPlayer> player)
: fName(name), fPlayer(std::move(player)) {}
MSKPBench::~MSKPBench() = default;
void MSKPBench::onDrawFrame(int loops, SkCanvas* canvas, std::function<void()> submitFrame) {
for (int i = 0; i < loops; ++i) {
for (int f = 0; f < fPlayer->numFrames(); ++f) {
canvas->save();
canvas->clipIRect(SkIRect::MakeSize(fPlayer->frameDimensions(f)));
fPlayer->playFrame(canvas, f);
canvas->restore();
if (submitFrame) {
submitFrame();
}
}
// Ensure each loop replays all offscreen layer draws from scratch.
fPlayer->rewindLayers();
}
}
const char* MSKPBench::onGetName() { return fName.c_str(); }
SkISize MSKPBench::onGetSize() {
auto dims = fPlayer->maxDimensions();
return {dims.width(), dims.height()};
}
void MSKPBench::onPreDraw(SkCanvas* canvas) {
// We don't benchmark creation of the backing stores for layers so ensure they're all created.
fPlayer->allocateLayers(canvas);
}
void MSKPBench::onPostDraw(SkCanvas*) {
// nanobench can tear down the 3D API context/device before destroying the benchmarks.
fPlayer->resetLayers();
}