blob: f69d8d05e3e1dfad17c951789a9cb56a0147d001 [file] [log] [blame]
/*
* Copyright 2020 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrD3DBuffer_DEFINED
#define GrD3DBuffer_DEFINED
#include "include/gpu/d3d/GrD3DTypes.h"
#include "src/gpu/GrGpuBuffer.h"
#include "src/gpu/GrManagedResource.h"
class GrD3DGpu;
class GrD3DBuffer : public GrGpuBuffer {
public:
static sk_sp<GrD3DBuffer> Make(GrD3DGpu*, size_t size, GrGpuBufferType, GrAccessPattern);
~GrD3DBuffer() override {}
ID3D12Resource* d3dResource() const {
SkASSERT(fD3DResource);
return fD3DResource.get();
}
void setResourceState(const GrD3DGpu* gpu, D3D12_RESOURCE_STATES newResourceState);
protected:
GrD3DBuffer(GrD3DGpu*, size_t size, GrGpuBufferType, GrAccessPattern, gr_cp<ID3D12Resource>,
sk_sp<GrD3DAlloc>, D3D12_RESOURCE_STATES);
void onAbandon() override;
void onRelease() override;
D3D12_RESOURCE_STATES fResourceState;
private:
void releaseResource();
void onMap() override;
void onUnmap() override;
bool onUpdateData(const void* src, size_t srcSizeInBytes) override;
void internalMap(size_t size);
void internalUnmap(size_t size);
void validate() const;
GrD3DGpu* getD3DGpu() const {
SkASSERT(!this->wasDestroyed());
return reinterpret_cast<GrD3DGpu*>(this->getGpu());
}
gr_cp<ID3D12Resource> fD3DResource;
sk_sp<GrD3DAlloc> fAlloc;
ID3D12Resource* fStagingBuffer = nullptr;
size_t fStagingOffset = 0;
using INHERITED = GrGpuBuffer;
};
#endif