| uniform float unknownInput; |
| |
| void main() { |
| bool b = true; |
| short s = short(unknownInput); |
| int i = int(unknownInput); |
| ushort us = ushort(unknownInput); |
| uint ui = uint(unknownInput); |
| half h = half(unknownInput); |
| float f = unknownInput; |
| short s2s = s; |
| short i2s = short(i); |
| short us2s = short(us); |
| short ui2s = short(ui); |
| short h2s = short(h); |
| short f2s = short(f); |
| short b2s = short(b); |
| int s2i = s; |
| int i2i = i; |
| int us2i = int(us); |
| int ui2i = int(ui); |
| int h2i = int(h); |
| int f2i = int(f); |
| int b2i = int(b); |
| ushort s2us = ushort(s); |
| ushort i2us = ushort(i); |
| ushort us2us = us; |
| ushort ui2us = ushort(ui); |
| ushort h2us = ushort(h); |
| ushort f2us = ushort(f); |
| ushort b2us = ushort(b); |
| uint s2ui = uint(s); |
| uint i2ui = uint(i); |
| uint us2ui = us; |
| uint ui2ui = ui; |
| uint h2ui = uint(h); |
| uint f2ui = uint(f); |
| uint b2ui = uint(b); |
| float s2f = float(s); |
| float i2f = float(i); |
| float us2f = float(us); |
| float ui2f = float(ui); |
| float h2f = float(h); |
| float f2f = float(f); |
| float b2f = float(b); |
| |
| sk_FragColor.r = half(s) + half(i) + half(us) + half(ui) + half(h) + half(f) + half(s2s) + |
| half(i2s) + half(us2s) + half(ui2s) + half(h2s) + half(f2s) + half(b2s) + |
| half(s2i) + half(i2i) + half(us2i) + half(ui2i) + half(h2i) + half(f2i) + |
| half(b2i) + half(s2us) + half(i2us) + half(us2us); |
| sk_FragColor.r += half(ui2us) + half(h2us) + half(f2us) + half(b2us) + half(s2ui) + half(i2ui) + |
| half(us2ui) + half(ui2ui) + half(h2ui) + half(f2ui) + half(b2ui) + half(s2f) + |
| half(i2f) + half(us2f) + half(ui2f) + half(h2f) + half(f2f) + half(b2f); |
| } |