| uniform half4 colorGreen, colorRed; |
| |
| bool test_float() { |
| bool ok = true; |
| |
| ok = ok && ((float3x3(2) + 4) == float3x3(6, 4, 4, 4, 6, 4, 4, 4, 6)); |
| ok = ok && ((float3x3(2) - 4) == float3x3(-2, -4, -4, -4, -2, -4, -4, -4, -2)); |
| ok = ok && ((float3x3(2) * 4) == float3x3(8)); |
| ok = ok && ((float3x3(2) / 4) == float3x3(0.5)); |
| |
| ok = ok && (4 + (float3x3(2)) == float3x3(6, 4, 4, 4, 6, 4, 4, 4, 6)); |
| ok = ok && (4 - (float3x3(2)) == float3x3(2, 4, 4, 4, 2, 4, 4, 4, 2)); |
| ok = ok && (4 * (float3x3(2)) == float3x3(8)); |
| ok = ok && (4 / (float2x2(2, 2, 2, 2)) == float2x2(2, 2, 2, 2)); |
| |
| return ok; |
| } |
| |
| bool test_half() { |
| bool ok = true; |
| |
| ok = ok && ((half3x3(2) + 4) == half3x3(6, 4, 4, 4, 6, 4, 4, 4, 6)); |
| ok = ok && ((half3x3(2) - 4) == half3x3(-2, -4, -4, -4, -2, -4, -4, -4, -2)); |
| ok = ok && ((half3x3(2) * 4) == half3x3(8)); |
| ok = ok && ((half3x3(2) / 4) == half3x3(0.5)); |
| |
| ok = ok && (4 + (half3x3(2)) == half3x3(6, 4, 4, 4, 6, 4, 4, 4, 6)); |
| ok = ok && (4 - (half3x3(2)) == half3x3(2, 4, 4, 4, 2, 4, 4, 4, 2)); |
| ok = ok && (4 * (half3x3(2)) == half3x3(8)); |
| ok = ok && (4 / (half2x2(2, 2, 2, 2)) == half2x2(2, 2, 2, 2)); |
| |
| return ok; |
| } |
| |
| half4 main(float2 coords) { |
| return test_float() && test_half() ? colorGreen : colorRed; |
| } |