| // Expect >= 7 errors (currently 9, due to double-reporting) |
| |
| // Correct declaration (used in some test functions) |
| uniform shader s1; |
| uniform shader s2; |
| |
| uniform float2 xy; |
| |
| // Incorrect shader declarations (they must be uniform) |
| shader s3; |
| in shader s4; |
| |
| // Various places that shaders should not be allowed: |
| half4 local() { shader s; return s.eval(xy); } |
| half4 parameter(shader s) { return s.eval(xy); } |
| shader returned() { return s1; } |
| half4 constructed() { return shader(s1).eval(xy); } |
| half4 expression(bool b) { return (b ? s1 : s2).eval(xy); } |