| // Expect 12 errors |
| |
| uniform shader s; |
| uniform colorFilter f; |
| uniform blender b; |
| |
| uniform float2 xy; |
| uniform half4 color; |
| |
| half4 eval_shader_xy_color() { return s.eval(xy, color); } |
| half4 eval_shader_color() { return s.eval(color); } |
| half4 eval_shader_color_xy() { return s.eval(color, xy); } |
| half4 eval_shader_empty() { return s.eval(); } |
| half4 eval_shader_matrix() { return s.eval(float3x3(1)); } |
| |
| half4 eval_colorFilter_empty() { return f.eval(); } |
| half4 eval_colorFilter_xy() { return f.eval(xy); } |
| half4 eval_colorFilter_xy_color() { return f.eval(xy, color); } |
| |
| half4 eval_blender_empty() { return b.eval(); } |
| half4 eval_blender_color() { return b.eval(color); } |
| half4 eval_blender_xy() { return b.eval(xy); } |
| half4 eval_blender_xy_color() { return b.eval(xy, color); } |
| |
| // Correct usage (EXPECT NO ERRORS) |
| |
| half4 eval_blender() { return b.eval(color, color); } |
| half4 eval_colorFilter() { return f.eval(color); } |
| half4 eval_shader() { return s.eval(xy); } |