| uniform float4 u1; |
| float index_by_literal() { |
| return u1[0]; |
| } |
| |
| uniform float4 u2; |
| float index_by_loop() { |
| float sum = 0; |
| for (int i = 0; i < 4; ++i) { |
| sum += u2[i]; |
| } |
| return sum; |
| } |
| |
| uniform float4 u3; |
| float index_by_complex_loop() { |
| float prod = 1; |
| for (int i = 0; i < 4; ++i) { |
| prod *= u3[i < 2 ? 0 : i]; |
| } |
| return prod; |
| } |
| |
| uniform float4 u4; |
| float index_clamped_out_of_bounds() { |
| for (int i = 7; i < 8; i++) { |
| return u4[i]; |
| } |
| } |
| |
| float4 main(float2 xy) { |
| return float4( |
| index_by_literal(), |
| index_by_loop(), |
| index_by_complex_loop(), |
| index_clamped_out_of_bounds()); |
| } |