| uniform half4 input, expected; |
| uniform half4 colorGreen, colorRed; |
| |
| half4 main(float2 coords) { |
| const half4 constVal = half4(1.5707963268, 3.1415926536, 4.7123889804, 6.2831853072); |
| return (degrees(input.x) == expected.x && |
| degrees(input.xy) == expected.xy && |
| degrees(input.xyz) == expected.xyz && |
| degrees(input.xyzw) == expected.xyzw && |
| degrees(constVal.x) == expected.x && |
| degrees(constVal.xy) == expected.xy && |
| degrees(constVal.xyz) == expected.xyz && |
| degrees(constVal.xyzw) == expected.xyzw) ? colorGreen : colorRed; |
| } |