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skia
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7e33d95f4f881f7d304ea81db39d20be4dab4416
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resources
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sksl
/
glsl
/
ShortIntPrecision.sksl
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/*#pragma settings UsesPrecisionModifiers*/
uniform sampler2D tex
;
in
float2 texcoord
;
in
short2 offset
;
void
main
()
{
short
scalar
=
offset
.
y
;
sk_FragColor
=
sample
(
tex
,
texcoord
+
float2
(
offset
*
scalar
));
}