// Expect 9 errors | |
// SkSL does not support shrinking a vector via casting. | |
// A vector-slice can be performed in SkSL (or GLSL) by using a swizzle instead. | |
const half4 h4 = half4(0); | |
const half3 h3 = half3(h4); | |
const half2 h2 = half2(h4); | |
const half h = half (h4); | |
const int4 i4 = int4(0); | |
const int3 i3 = int3(i4); | |
const int2 i2 = int2(i4); | |
const int i = int (i4); | |
const bool4 b4 = bool4(false); | |
const bool3 b3 = bool3(b4); | |
const bool2 b2 = bool2(b4); | |
const bool b = bool (b4); |