| uint uintMin = 0; | |
| uint uintMinMinusOne = -1; | |
| uint uintMax = 4294967295; | |
| uint uintMaxPlusOne = 4294967296; | |
| void main() { | |
| sk_FragColor.x = half(uintMin); | |
| sk_FragColor.x = half(uintMinMinusOne); | |
| sk_FragColor.x = half(uintMax); | |
| sk_FragColor.x = half(uintMaxPlusOne); | |
| } |