uint uintMin = 0; | |
uint uintMinMinusOne = -1; | |
uint uintMax = 4294967295; | |
uint uintMaxPlusOne = 4294967296; | |
void main() { | |
sk_FragColor.x = half(uintMin); | |
sk_FragColor.x = half(uintMinMinusOne); | |
sk_FragColor.x = half(uintMax); | |
sk_FragColor.x = half(uintMaxPlusOne); | |
} |