| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| float4 colorGreen; |
| float4 colorRed; |
| float4 testInputs; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| |
| thread bool operator==(const float2x2 left, const float2x2 right); |
| thread bool operator!=(const float2x2 left, const float2x2 right); |
| thread bool operator==(const float2x2 left, const float2x2 right) { |
| return all(left[0] == right[0]) && |
| all(left[1] == right[1]); |
| } |
| thread bool operator!=(const float2x2 left, const float2x2 right) { |
| return !(left == right); |
| } |
| float2x2 float2x2_from_float4(float4 x0) { |
| return float2x2(float2(x0[0], x0[1]), float2(x0[2], x0[3])); |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| bool ok = true; |
| ok = ok && float2x2_from_float4(_uniforms.testInputs) == float2x2(float2(-1.25, 0.0), float2(0.75, 2.25)); |
| ok = ok && float2x2_from_float4(_uniforms.testInputs) == float2x2(float2(-1.25, 0.0), float2(0.75, 2.25)); |
| ok = ok && float2x2_from_float4(_uniforms.colorGreen) == float2x2(float2(0.0, 1.0), float2(0.0, 1.0)); |
| ok = ok && float2x2_from_float4(_uniforms.colorGreen) == float2x2(float2(0.0, 1.0), float2(0.0, 1.0)); |
| ok = ok && float2x2_from_float4(float4(int4(_uniforms.colorGreen))) == float2x2(float2(0.0, 1.0), float2(0.0, 1.0)); |
| ok = ok && float2x2_from_float4(_uniforms.colorGreen) == float2x2(float2(0.0, 1.0), float2(0.0, 1.0)); |
| ok = ok && float2x2_from_float4(_uniforms.colorGreen) == float2x2(float2(0.0, 1.0), float2(0.0, 1.0)); |
| ok = ok && float2x2_from_float4(float4(bool4(_uniforms.colorGreen))) == float2x2(float2(0.0, 1.0), float2(0.0, 1.0)); |
| _out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |