| |
| out vec4 sk_FragColor; |
| uniform vec4 colorGreen; |
| uniform vec4 colorRed; |
| uniform vec4 testInputs; |
| vec4 main() { |
| bool ok = true; |
| ok = ok && mat2(testInputs) == mat2(-1.25, 0.0, 0.75, 2.25); |
| ok = ok && mat2(testInputs) == mat2(-1.25, 0.0, 0.75, 2.25); |
| ok = ok && mat2(colorGreen) == mat2(0.0, 1.0, 0.0, 1.0); |
| ok = ok && mat2(colorGreen) == mat2(0.0, 1.0, 0.0, 1.0); |
| ok = ok && mat2(vec4(ivec4(colorGreen))) == mat2(0.0, 1.0, 0.0, 1.0); |
| ok = ok && mat2(colorGreen) == mat2(0.0, 1.0, 0.0, 1.0); |
| ok = ok && mat2(colorGreen) == mat2(0.0, 1.0, 0.0, 1.0); |
| ok = ok && mat2(vec4(bvec4(colorGreen))) == mat2(0.0, 1.0, 0.0, 1.0); |
| return ok ? colorGreen : colorRed; |
| } |