| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| struct Globals { |
| texture2d<float> tex; |
| sampler texSmplr; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], texture2d<float> tex[[texture(0)]], sampler texSmplr[[sampler(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Globals _globals{tex, texSmplr}; |
| (void)_globals; |
| Outputs _out; |
| (void)_out; |
| float3 _skTemp0; |
| float4 a = _globals.tex.sample(_globals.texSmplr, float2(0.0)); |
| float4 b = _globals.tex.sample(_globals.texSmplr, (_skTemp0 = float3(0.0), _skTemp0.xy / _skTemp0.z)); |
| _out.sk_FragColor = float4(a.xy, b.zw); |
| return _out; |
| } |