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skia
/
skia
/
7d19065eefe4597b26752f5c462731239f7fa54f
/
.
/
tests
/
sksl
/
shared
/
Texture1D.glsl
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out
vec4 sk_FragColor
;
layout
(
binding
=
0
)
uniform sampler1D tex
;
void
main
()
{
vec4 a
=
texture
(
tex
,
0.0
);
vec4 b
=
textureProj
(
tex
,
vec2
(
0.0
));
sk_FragColor
=
vec4
(
a
.
xy
,
b
.
zw
);
}