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skia
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skia
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7d19065eefe4597b26752f5c462731239f7fa54f
/
.
/
tests
/
sksl
/
shared
/
Structs.glsl
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out
vec4 sk_FragColor
;
struct
A
{
int
x
;
int
y
;
};
A a1
;
struct
B
{
float
x
;
float
y
[
2
];
layout
(
binding
=
1
)
A z
;
};
B b1
;
void
main
()
{
a1
.
x
=
0
;
b1
.
x
=
0.0
;
sk_FragColor
.
x
=
float
(
a1
.
x
)
+
b1
.
x
;
}