| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| struct Globals { |
| texture2d<float> test2D; |
| sampler test2DSmplr; |
| texture2d<float> test2DRect; |
| sampler test2DRectSmplr; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], texture2d<float> test2D[[texture(0)]], sampler test2DSmplr[[sampler(0)]], texture2d<float> test2DRect[[texture(1)]], sampler test2DRectSmplr[[sampler(1)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Globals _globals{test2D, test2DSmplr, test2DRect, test2DRectSmplr}; |
| (void)_globals; |
| Outputs _out; |
| (void)_out; |
| float3 _skTemp0; |
| _out.sk_FragColor = _globals.test2D.sample(_globals.test2DSmplr, float2(0.5)); |
| _out.sk_FragColor = _globals.test2DRect.sample(_globals.test2DRectSmplr, float2(0.5)); |
| _out.sk_FragColor = _globals.test2DRect.sample(_globals.test2DRectSmplr, (_skTemp0 = float3(0.5), _skTemp0.xy / _skTemp0.z)); |
| return _out; |
| } |