| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| float4 colorGreen; |
| float4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| float2 tricky_h2hhh2h(float x, float y, thread float2& color, float z); |
| float2 _skOutParamHelper0_tricky_h2hhh2h(float _var0, float _var1, thread float4& color, float _var3) { |
| float2 _var2 = color.xz; |
| float2 _skResult = tricky_h2hhh2h(_var0, _var1, _var2, _var3); |
| color.xz = _var2; |
| return _skResult; |
| } |
| void func_vh4(thread float4& color); |
| void _skOutParamHelper1_func_vh4(thread float4& result) { |
| float4 _var0 = result; |
| func_vh4(_var0); |
| result = _var0; |
| } |
| float2 tricky_h2hhh2h(float x, float y, thread float2& color, float z) { |
| color = color.yx; |
| return float2(x + y, z); |
| } |
| void func_vh4(thread float4& color) { |
| float2 t = _skOutParamHelper0_tricky_h2hhh2h(1.0, 2.0, color, 5.0); |
| color.yw = t; |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| float4 result = float4(0.0, 1.0, 2.0, 3.0); |
| _skOutParamHelper1_func_vh4(result); |
| _out.sk_FragColor = all(result == float4(2.0, 3.0, 0.0, 5.0)) ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |