| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| float4 colorGreen; |
| float4 colorRed; |
| float unknownInput; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| float x = 1.0; |
| float y = 2.0; |
| int z = 3; |
| x = (x - x) + ((y * x) * x) * (y - x); |
| y = (x / y) / x; |
| z = (((z / 2) % 3 << 4) >> 2) << 1; |
| x += 12.0; |
| x -= 12.0; |
| x *= (y /= 10.0); |
| z |= 0; |
| z &= -1; |
| z ^= 0; |
| z >>= 2; |
| z <<= 4; |
| z %= 5; |
| x = 6.0; |
| y = 6.0; |
| z = 6; |
| _out.sk_FragColor = (x == 6.0 && y == 6.0) && z == 6 ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |