| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| float unknownInput; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| bool b = true; |
| int s = int(_uniforms.unknownInput); |
| int i = int(_uniforms.unknownInput); |
| uint us = uint(_uniforms.unknownInput); |
| uint ui = uint(_uniforms.unknownInput); |
| float h = _uniforms.unknownInput; |
| float f = _uniforms.unknownInput; |
| int s2s = s; |
| int i2s = int(i); |
| int us2s = int(us); |
| int ui2s = int(ui); |
| int h2s = int(h); |
| int f2s = int(f); |
| int b2s = int(b); |
| int s2i = int(s); |
| int i2i = i; |
| int us2i = int(us); |
| int ui2i = int(ui); |
| int h2i = int(h); |
| int f2i = int(f); |
| int b2i = int(b); |
| uint s2us = uint(s); |
| uint i2us = uint(i); |
| uint us2us = us; |
| uint ui2us = uint(ui); |
| uint h2us = uint(h); |
| uint f2us = uint(f); |
| uint b2us = uint(b); |
| uint s2ui = uint(s); |
| uint i2ui = uint(i); |
| uint us2ui = uint(us); |
| uint ui2ui = ui; |
| uint h2ui = uint(h); |
| uint f2ui = uint(f); |
| uint b2ui = uint(b); |
| float s2f = float(s); |
| float i2f = float(i); |
| float us2f = float(us); |
| float ui2f = float(ui); |
| float h2f = h; |
| float f2f = f; |
| float b2f = float(b); |
| _out.sk_FragColor.x = (((((((((((((((((((((float(s) + float(i)) + float(us)) + float(ui)) + h) + f) + float(s2s)) + float(i2s)) + float(us2s)) + float(ui2s)) + float(h2s)) + float(f2s)) + float(b2s)) + float(s2i)) + float(i2i)) + float(us2i)) + float(ui2i)) + float(h2i)) + float(f2i)) + float(b2i)) + float(s2us)) + float(i2us)) + float(us2us); |
| _out.sk_FragColor.x = _out.sk_FragColor.x + ((((((((((((((((float(ui2us) + float(h2us)) + float(f2us)) + float(b2us)) + float(s2ui)) + float(i2ui)) + float(us2ui)) + float(ui2ui)) + float(h2ui)) + float(f2ui)) + float(b2ui)) + s2f) + i2f) + us2f) + ui2f) + h2f) + f2f) + b2f; |
| return _out; |
| } |