| |
| out vec4 sk_FragColor; |
| uniform vec4 colorGreen; |
| uniform vec4 colorRed; |
| bool test_ivec_b() { |
| int one = 1; |
| const int two = 2; |
| bool ok = true; |
| ok = ok && -ivec2(-one, one + one) == -ivec2(one - two, 2); |
| return ok; |
| } |
| bool test_mat_b() { |
| bool ok = true; |
| return ok; |
| } |
| vec4 main() { |
| const float _0_one = 1.0; |
| float _1_two = 2.0; |
| bool _4_ok = true; |
| _4_ok = _4_ok && -vec4(_1_two) == vec4(-_1_two, vec3(-_1_two)); |
| _4_ok = _4_ok && vec2(1.0, -2.0) == -vec2(_0_one - _1_two, _1_two); |
| return (_4_ok && test_ivec_b()) && test_mat_b() ? colorGreen : colorRed; |
| } |