| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| float4 colorGreen; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| float this_function_is_prototyped_at_the_start_and_never_defined_f(); |
| float4 this_function_is_defined_before_use_h4h4(float4 x); |
| float4 this_function_is_defined_after_use_h4h4(float4 x); |
| bool this_function_is_prototyped_in_the_middle_and_never_defined_bf44(float4x4 a); |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| _out.sk_FragColor = _uniforms.colorGreen; |
| return _out; |
| } |
| int3 this_function_is_prototyped_at_the_very_end_and_never_defined_i3h22b2(float2x2 x, bool2 y); |