| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| float4 colorWhite; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| float4 color = float4(0.0); |
| for (int counter = 0;counter < 10; ++counter) { |
| } |
| for (int counter = 0;counter < 10; ++counter) { |
| } |
| for (int counter = 0;counter < 10; ++counter) { |
| } |
| if (_uniforms.colorWhite.x == 1.0) color.y = 1.0; |
| if (_uniforms.colorWhite.x == 2.0) ; else color.w = 1.0; |
| while (_uniforms.colorWhite.x == 2.0) ; |
| do ; while (_uniforms.colorWhite.x == 2.0); |
| _out.sk_FragColor = color; |
| return _out; |
| } |