out vec4 sk_FragColor; | |
uniform float unknownInput; | |
vec4 main() { | |
vec4 color = vec4(0.0); | |
for (int counter = 0;counter < 10; ++counter) { | |
} | |
for (int counter = 0;counter < 10; ++counter) { | |
} | |
for (int counter = 0;counter < 10; ++counter) { | |
} | |
if (unknownInput == 1.0) color.y = 1.0; | |
if (unknownInput == 2.0) ; else color.w = 1.0; | |
return color; | |
} |