| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| struct Globals { |
| const array<float, 4> test; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Globals _globals{array<float, 4>{0.0, 1.0, 0.0, 1.0}}; |
| (void)_globals; |
| Outputs _out; |
| (void)_out; |
| _out.sk_FragColor = float4(_globals.test[0], _globals.test[1], _globals.test[2], _globals.test[3]); |
| return _out; |
| } |