| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| float4 colorGreen; |
| float4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| |
| template <typename T1, typename T2, size_t N> |
| bool operator==(thread const array<T1, N>& left, thread const array<T2, N>& right); |
| template <typename T1, typename T2, size_t N> |
| bool operator!=(thread const array<T1, N>& left, thread const array<T2, N>& right); |
| |
| template <typename T1, typename T2, size_t N> |
| bool operator==(thread const array<T1, N>& left, thread const array<T2, N>& right) { |
| for (size_t index = 0; index < N; ++index) { |
| if (!all(left[index] == right[index])) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| template <typename T1, typename T2, size_t N> |
| bool operator!=(thread const array<T1, N>& left, thread const array<T2, N>& right) { |
| return !(left == right); |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| array<int, 2> i2 = array<int, 2>{1, 2}; |
| array<int, 2> s2 = array<int, 2>{1, 2}; |
| array<float, 2> f2 = array<float, 2>{1.0, 2.0}; |
| array<float, 2> h2 = array<float, 2>{1.0, 2.0}; |
| i2 = s2; |
| s2 = i2; |
| f2 = h2; |
| h2 = f2; |
| const array<float, 2> cf2 = array<float, 2>{1.0, 2.0}; |
| _out.sk_FragColor = ((i2 == s2 && f2 == h2) && i2 == array<int, 2>{1, 2}) && h2 == cf2 ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |