#include <metal_stdlib> | |
#include <simd/simd.h> | |
using namespace metal; | |
struct Inputs { | |
}; | |
struct Outputs { | |
float4 sk_FragColor [[color(0)]]; | |
}; | |
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { | |
Outputs _out; | |
(void)_out; | |
array<float, 4> array = array<float, 4>{1.0, 2.0, 3.0, 4.0}; | |
int x = 0; | |
uint y = 1u; | |
int z = 2; | |
uint w = 3u; | |
_out.sk_FragColor = float4(array[x], array[y], array[z], array[w]); | |
return _out; | |
} |