| #include <metal_stdlib> | |
| #include <simd/simd.h> | |
| using namespace metal; | |
| struct Inputs { | |
| }; | |
| struct Outputs { | |
| float4 sk_FragColor [[color(0)]]; | |
| }; | |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { | |
| Outputs _out; | |
| (void)_out; | |
| array<float, 4> array = array<float, 4>{1.0, 2.0, 3.0, 4.0}; | |
| int x = 0; | |
| uint y = 1u; | |
| int z = 2; | |
| uint w = 3u; | |
| _out.sk_FragColor = float4(array[x], array[y], array[z], array[w]); | |
| return _out; | |
| } |