| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct S { |
| int x; |
| int y; |
| }; |
| struct Uniforms { |
| float4 colorGreen; |
| float4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| |
| template <typename T1, typename T2, size_t N> |
| bool operator==(thread const array<T1, N>& left, thread const array<T2, N>& right); |
| template <typename T1, typename T2, size_t N> |
| bool operator!=(thread const array<T1, N>& left, thread const array<T2, N>& right); |
| |
| thread bool operator==(const float2x2 left, const float2x2 right); |
| thread bool operator!=(const float2x2 left, const float2x2 right); |
| |
| thread bool operator==(thread const S& left, thread const S& right); |
| thread bool operator!=(thread const S& left, thread const S& right); |
| |
| template <typename T1, typename T2, size_t N> |
| bool operator==(thread const array<T1, N>& left, thread const array<T2, N>& right) { |
| for (size_t index = 0; index < N; ++index) { |
| if (!all(left[index] == right[index])) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| template <typename T1, typename T2, size_t N> |
| bool operator!=(thread const array<T1, N>& left, thread const array<T2, N>& right) { |
| return !(left == right); |
| } |
| thread bool operator==(const float2x2 left, const float2x2 right) { |
| return all(left[0] == right[0]) && |
| all(left[1] == right[1]); |
| } |
| thread bool operator!=(const float2x2 left, const float2x2 right) { |
| return !(left == right); |
| } |
| thread bool operator==(thread const S& left, thread const S& right) { |
| return (left.x == right.x) && |
| (left.y == right.y); |
| } |
| thread bool operator!=(thread const S& left, thread const S& right) { |
| return !(left == right); |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| array<float, 4> f1 = array<float, 4>{1.0, 2.0, 3.0, 4.0}; |
| array<float, 4> f2 = array<float, 4>{1.0, 2.0, 3.0, 4.0}; |
| array<float, 4> f3 = array<float, 4>{1.0, 2.0, 3.0, -4.0}; |
| array<int3, 2> v1 = array<int3, 2>{int3(1, 2, 3), int3(4, 5, 6)}; |
| array<int3, 2> v2 = array<int3, 2>{int3(1, 2, 3), int3(4, 5, 6)}; |
| array<int3, 2> v3 = array<int3, 2>{int3(1, 2, 3), int3(4, 5, -6)}; |
| array<float2x2, 3> m1 = array<float2x2, 3>{float2x2(1.0), float2x2(2.0), float2x2(float2(3.0, 4.0), float2(5.0, 6.0))}; |
| array<float2x2, 3> m2 = array<float2x2, 3>{float2x2(1.0), float2x2(2.0), float2x2(float2(3.0, 4.0), float2(5.0, 6.0))}; |
| array<float2x2, 3> m3 = array<float2x2, 3>{float2x2(1.0), float2x2(float2(2.0, 3.0), float2(4.0, 5.0)), float2x2(6.0)}; |
| array<S, 3> s1 = array<S, 3>{S{1, 2}, S{3, 4}, S{5, 6}}; |
| array<S, 3> s2 = array<S, 3>{S{1, 2}, S{0, 0}, S{5, 6}}; |
| array<S, 3> s3 = array<S, 3>{S{1, 2}, S{3, 4}, S{5, 6}}; |
| _out.sk_FragColor = ((((((f1 == f2 && f1 != f3) && v1 == v2) && v1 != v3) && m1 == m2) && m1 != m3) && s1 != s2) && s3 == s1 ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |