| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| float4 colorGreen; |
| float4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| |
| template <typename T1, typename T2, size_t N> |
| bool operator==(thread const array<T1, N>& left, thread const array<T2, N>& right); |
| template <typename T1, typename T2, size_t N> |
| bool operator!=(thread const array<T1, N>& left, thread const array<T2, N>& right); |
| |
| thread bool operator==(const float2x2 left, const float2x2 right); |
| thread bool operator!=(const float2x2 left, const float2x2 right); |
| |
| template <typename T1, typename T2, size_t N> |
| bool operator==(thread const array<T1, N>& left, thread const array<T2, N>& right) { |
| for (size_t index = 0; index < N; ++index) { |
| if (!all(left[index] == right[index])) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| template <typename T1, typename T2, size_t N> |
| bool operator!=(thread const array<T1, N>& left, thread const array<T2, N>& right) { |
| return !(left == right); |
| } |
| thread bool operator==(const float2x2 left, const float2x2 right) { |
| return all(left[0] == right[0]) && |
| all(left[1] == right[1]); |
| } |
| thread bool operator!=(const float2x2 left, const float2x2 right) { |
| return !(left == right); |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| array<float, 4> f = array<float, 4>{1.0, 2.0, 3.0, 4.0}; |
| array<float, 4> h = f; |
| f = h; |
| h = f; |
| array<int3, 3> i3 = array<int3, 3>{int3(1), int3(2), int3(3)}; |
| array<int3, 3> s3 = i3; |
| i3 = s3; |
| s3 = i3; |
| array<float2x2, 2> h2x2 = array<float2x2, 2>{float2x2(float2(1.0, 2.0), float2(3.0, 4.0)), float2x2(float2(5.0, 6.0), float2(7.0, 8.0))}; |
| array<float2x2, 2> f2x2 = h2x2; |
| f2x2 = h2x2; |
| h2x2 = f2x2; |
| _out.sk_FragColor = (f == h && i3 == s3) && f2x2 == h2x2 ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |