// SkSL intrinsics that are not part of GLSL | |
// Color space transformation, between the working (destination) space and fixed (known) spaces: | |
$pure half3 toLinearSrgb(half3 color); | |
$pure half3 fromLinearSrgb(half3 color); | |
// SkSL intrinsics that reflect Skia's C++ object model: | |
half4 $eval(float2 coords, shader s); | |
half4 $eval(half4 color, colorFilter f); | |
half4 $eval(half4 src, half4 dst, blender b); |