blob: a78db1f7408ba8ef8b130d3c970552cd6587a5b0 [file] [log] [blame]
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSurface_Base_DEFINED
#define SkSurface_Base_DEFINED
#include "include/core/SkCanvas.h"
#include "include/core/SkDeferredDisplayList.h"
#include "include/core/SkSurface.h"
#include "src/core/SkImagePriv.h"
#include "src/core/SkSurfacePriv.h"
class SkSurface_Base : public SkSurface {
public:
SkSurface_Base(int width, int height, const SkSurfaceProps*);
SkSurface_Base(const SkImageInfo&, const SkSurfaceProps*);
~SkSurface_Base() override;
virtual GrRecordingContext* onGetRecordingContext();
virtual skgpu::graphite::Recorder* onGetRecorder();
#if SK_SUPPORT_GPU
virtual GrBackendTexture onGetBackendTexture(BackendHandleAccess);
virtual GrBackendRenderTarget onGetBackendRenderTarget(BackendHandleAccess);
virtual bool onReplaceBackendTexture(const GrBackendTexture&,
GrSurfaceOrigin,
ContentChangeMode,
TextureReleaseProc,
ReleaseContext);
virtual void onResolveMSAA() {}
/**
* Issue any pending surface IO to the current backend 3D API and resolve any surface MSAA.
* Inserts the requested number of semaphores for the gpu to signal when work is complete on the
* gpu and inits the array of GrBackendSemaphores with the signaled semaphores.
*/
virtual GrSemaphoresSubmitted onFlush(BackendSurfaceAccess access, const GrFlushInfo&,
const skgpu::MutableTextureState*) {
return GrSemaphoresSubmitted::kNo;
}
#endif
/**
* Allocate a canvas that will draw into this surface. We will cache this
* canvas, to return the same object to the caller multiple times. We
* take ownership, and will call unref() on the canvas when we go out of
* scope.
*/
virtual SkCanvas* onNewCanvas() = 0;
virtual sk_sp<SkSurface> onNewSurface(const SkImageInfo&) = 0;
/**
* Allocate an SkImage that represents the current contents of the surface.
* This needs to be able to outlive the surface itself (if need be), and
* must faithfully represent the current contents, even if the surface
* is changed after this called (e.g. it is drawn to via its canvas).
*
* If a subset is specified, the the impl must make a copy, rather than try to wait
* on copy-on-write.
*/
virtual sk_sp<SkImage> onNewImageSnapshot(const SkIRect* subset = nullptr) { return nullptr; }
#ifdef SK_GRAPHITE_ENABLED
virtual sk_sp<SkImage> onAsImage() { return nullptr; }
virtual sk_sp<SkImage> onMakeImageCopy(const SkIRect* /* subset */,
skgpu::graphite::Mipmapped) {
return nullptr;
}
#endif
virtual void onWritePixels(const SkPixmap&, int x, int y) = 0;
/**
* Default implementation does a rescale/read and then calls the callback.
*/
virtual void onAsyncRescaleAndReadPixels(const SkImageInfo&,
const SkIRect srcRect,
RescaleGamma,
RescaleMode,
ReadPixelsCallback,
ReadPixelsContext);
/**
* Default implementation does a rescale/read/yuv conversion and then calls the callback.
*/
virtual void onAsyncRescaleAndReadPixelsYUV420(SkYUVColorSpace,
sk_sp<SkColorSpace> dstColorSpace,
SkIRect srcRect,
SkISize dstSize,
RescaleGamma,
RescaleMode,
ReadPixelsCallback,
ReadPixelsContext);
/**
* Default implementation:
*
* image = this->newImageSnapshot();
* if (image) {
* image->draw(canvas, ...);
* image->unref();
* }
*/
virtual void onDraw(SkCanvas*, SkScalar x, SkScalar y, const SkSamplingOptions&,const SkPaint*);
/**
* Called as a performance hint when the Surface is allowed to make it's contents
* undefined.
*/
virtual void onDiscard() {}
/**
* If the surface is about to change, we call this so that our subclass
* can optionally fork their backend (copy-on-write) in case it was
* being shared with the cachedImage.
*
* Returns false if the backing cannot be un-shared.
*/
virtual bool SK_WARN_UNUSED_RESULT onCopyOnWrite(ContentChangeMode) = 0;
/**
* Signal the surface to remind its backing store that it's mutable again.
* Called only when we _didn't_ copy-on-write; we assume the copies start mutable.
*/
virtual void onRestoreBackingMutability() {}
/**
* Caused the current backend 3D API to wait on the passed in semaphores before executing new
* commands on the gpu. Any previously submitting commands will not be blocked by these
* semaphores.
*/
virtual bool onWait(int numSemaphores, const GrBackendSemaphore* waitSemaphores,
bool deleteSemaphoresAfterWait) {
return false;
}
virtual bool onCharacterize(SkSurfaceCharacterization*) const { return false; }
virtual bool onIsCompatible(const SkSurfaceCharacterization&) const { return false; }
virtual bool onDraw(sk_sp<const SkDeferredDisplayList>, SkIPoint offset) {
return false;
}
// TODO: Remove this (make it pure virtual) after updating Android (which has a class derived
// from SkSurface_Base).
virtual sk_sp<const SkCapabilities> onCapabilities();
// True for surfaces instantiated by Graphite in GPU memory
virtual bool isGraphiteBacked() const { return false; }
inline SkCanvas* getCachedCanvas();
inline sk_sp<SkImage> refCachedImage();
bool hasCachedImage() const { return fCachedImage != nullptr; }
// called by SkSurface to compute a new genID
uint32_t newGenerationID();
private:
std::unique_ptr<SkCanvas> fCachedCanvas;
sk_sp<SkImage> fCachedImage;
// Returns false if drawing should not take place (allocation failure).
bool SK_WARN_UNUSED_RESULT aboutToDraw(ContentChangeMode mode);
// Returns true if there is an outstanding image-snapshot, indicating that a call to aboutToDraw
// would trigger a copy-on-write.
bool outstandingImageSnapshot() const;
friend class SkCanvas;
friend class SkSurface;
using INHERITED = SkSurface;
};
SkCanvas* SkSurface_Base::getCachedCanvas() {
if (nullptr == fCachedCanvas) {
fCachedCanvas = std::unique_ptr<SkCanvas>(this->onNewCanvas());
if (fCachedCanvas) {
fCachedCanvas->setSurfaceBase(this);
}
}
return fCachedCanvas.get();
}
sk_sp<SkImage> SkSurface_Base::refCachedImage() {
if (fCachedImage) {
return fCachedImage;
}
fCachedImage = this->onNewImageSnapshot();
SkASSERT(!fCachedCanvas || fCachedCanvas->getSurfaceBase() == this);
return fCachedImage;
}
#endif