| * Copyright 2013 Google Inc. |

| * Use of this source code is governed by a BSD-style license that can be |

| * found in the LICENSE file. |

| #ifndef SkMatrixUtils_DEFINED |

| #define SkMatrixUtils_DEFINED |

| * Given a matrix, size and paint, return true if the computed dst-rect would |

| * align such that there is a 1-to-1 coorspondence between src and dst pixels. |

| * This can be called by drawing code to see if drawBitmap can be turned into |

| * drawSprite (which is faster). |

| * The src-rect is defined to be { 0, 0, size.width(), size.height() } |

| bool SkTreatAsSprite(const SkMatrix&, const SkISize& size, const SkPaint& paint); |

| /** Decomposes the upper-left 2x2 of the matrix into a rotation (represented by |

| the cosine and sine of the rotation angle), followed by a non-uniform scale, |

| followed by another rotation. If there is a reflection, one of the scale |

| factors will be negative. |

| Returns true if successful. Returns false if the matrix is degenerate. |

| bool SkDecomposeUpper2x2(const SkMatrix& matrix, |